Post by Solum on Jan 24, 2009 23:10:58 GMT -5
Long Blade: Swords such as longswords, broadswords, claymores, and sabers that long in length. Long blade is under the jurisdiction of Strength.
Medium Blade: Swords, such as short swords, that are not small in size but are not as long as long blades. Medium blade is under the jurisdiction of Stamina.
Axe: Weapons that provide a compromise between the precision of swords and the pure strength of blunt weapons. Great for combat against armor. Axe is under the jurisdiction of Strength.
Blunt: Weapons such as maces and clubs that are used to deal damage to an enemy through brute force. Blunt is under the jurisdiction of Strength.
Pole: Weapons such as staffs, halberds, and spears that are based around the use of a long pole. Pole is under the jurisdiction of Stamina.
Block: Blocking is the art of defense, using shields and dodging to avoid taking damage from a physical attack. Block is under the jurisdiction of Stamina.
Heavy Armor: Heavy armor provides the most protection at the cost of carrying massive weight. Bronze, iron, steel, elven, and divine materials are considered heavy. Heavy armor is under the jurisdiction of Strength.
Medium Armor: Medium armor provides a compromise between massive defense and speed. Scale, bone, reinforced leather, reinforced chainmail, and adamantium materials are considered medium. Medium armor is under the jurisdiction of Stamina.
Metallurgy: Metallurgy is the art of using metals in crafts. It is this skill that weaponsmiths and makers of armor use for repairing weapons and armor. Metallurgy is under the jurisdiction of Intelligence.
Crossbow: A crossbow is a bow mounted a device that launches projectiles usually called bolts. It provides a massive range and power at the cost of accuracy. Crossbow is under the jurisdiction of Strength.
Medium Blade: Swords, such as short swords, that are not small in size but are not as long as long blades. Medium blade is under the jurisdiction of Stamina.
Axe: Weapons that provide a compromise between the precision of swords and the pure strength of blunt weapons. Great for combat against armor. Axe is under the jurisdiction of Strength.
Blunt: Weapons such as maces and clubs that are used to deal damage to an enemy through brute force. Blunt is under the jurisdiction of Strength.
Pole: Weapons such as staffs, halberds, and spears that are based around the use of a long pole. Pole is under the jurisdiction of Stamina.
Block: Blocking is the art of defense, using shields and dodging to avoid taking damage from a physical attack. Block is under the jurisdiction of Stamina.
Heavy Armor: Heavy armor provides the most protection at the cost of carrying massive weight. Bronze, iron, steel, elven, and divine materials are considered heavy. Heavy armor is under the jurisdiction of Strength.
Medium Armor: Medium armor provides a compromise between massive defense and speed. Scale, bone, reinforced leather, reinforced chainmail, and adamantium materials are considered medium. Medium armor is under the jurisdiction of Stamina.
Metallurgy: Metallurgy is the art of using metals in crafts. It is this skill that weaponsmiths and makers of armor use for repairing weapons and armor. Metallurgy is under the jurisdiction of Intelligence.
Crossbow: A crossbow is a bow mounted a device that launches projectiles usually called bolts. It provides a massive range and power at the cost of accuracy. Crossbow is under the jurisdiction of Strength.