Post by Solum on Jan 24, 2009 23:14:38 GMT -5
Sneak: Sneak is the art of stealth, passing by enemies and others quietly and unnoticed. It is this skill that allow thieves to steal unnoticed and pickpockets. Sneak is under the jurisdiction of Agility.
Lockpicking: Lockpicking is the art of bypassing security through the picking of locks. Lockpicking is under the jurisdiction of Agility.
Unarmored: Unarmored is the ability to defend oneself without the use of armor or shields. It allows for protection without a cost in speed. Unarmored is under the jurisdiction of Agility.
Light Armor: Light armor provides for a light amount of protection without a massive cost in speed. Fur, leather, chainmail, mithril, and glass are considered light. Light armor is under the jurisdiction of Agility.
Bow: Bows provide for long range weaponry with speed and precision. They may not be the most powerful of weapons, but a well placed shot on a target removes the need to fight at all. Bow is under the jurisdiction of Agility.
Hand-to-Hand: Hand-to-hand combat is combat without the use of real weapons, just your body and improvised weaponry. Allows for maximum speed in combat. Hand-to-Hand is under the jurisdiction of Stamina.
Short Blade: Short blades are blades such as daggers that are small and able to be hidden. Short blade is under the jurisdiction of Agility.
Speechcraft: Speechcraft is the art of talking and charming your way into, or out of, a situation with a skillful use of rhetoric. Speechcraft is under the jurisdiction of Personality.
Acrobatics: Acrobatics is the art of maneuvering. It is this skill that allows for the bending of the body, jumping high, and balancing on thin surfaces. Acrobatics is under the jurisdiction of Agility.
Mercantile: Mercantile is the art of business negotiation, also known as haggling. With this one can get better deals when talking with merchants. Mercantile is under the jurisdiction of Agility.
Lockpicking: Lockpicking is the art of bypassing security through the picking of locks. Lockpicking is under the jurisdiction of Agility.
Unarmored: Unarmored is the ability to defend oneself without the use of armor or shields. It allows for protection without a cost in speed. Unarmored is under the jurisdiction of Agility.
Light Armor: Light armor provides for a light amount of protection without a massive cost in speed. Fur, leather, chainmail, mithril, and glass are considered light. Light armor is under the jurisdiction of Agility.
Bow: Bows provide for long range weaponry with speed and precision. They may not be the most powerful of weapons, but a well placed shot on a target removes the need to fight at all. Bow is under the jurisdiction of Agility.
Hand-to-Hand: Hand-to-hand combat is combat without the use of real weapons, just your body and improvised weaponry. Allows for maximum speed in combat. Hand-to-Hand is under the jurisdiction of Stamina.
Short Blade: Short blades are blades such as daggers that are small and able to be hidden. Short blade is under the jurisdiction of Agility.
Speechcraft: Speechcraft is the art of talking and charming your way into, or out of, a situation with a skillful use of rhetoric. Speechcraft is under the jurisdiction of Personality.
Acrobatics: Acrobatics is the art of maneuvering. It is this skill that allows for the bending of the body, jumping high, and balancing on thin surfaces. Acrobatics is under the jurisdiction of Agility.
Mercantile: Mercantile is the art of business negotiation, also known as haggling. With this one can get better deals when talking with merchants. Mercantile is under the jurisdiction of Agility.