Post by Solum on Jan 24, 2009 23:16:54 GMT -5
Mages’ Guild: The Mages’ Guild is a guild dedicated to the training of future mages as well as the study and experimentation of the magical arts. Each country usually as a central guildhall located in the capitals while smaller guildhalls are found in large towns across the world. As the idea of the guild was thought up of by the High Elves, a central university is located within it’s capital. There the best of the best meet for the most important of discussions and research as well as make decisions that affect the entire guild.
Warrior’s Guild: The Warrior’s Guild is a guild that mainly serves the role of being a place for mercenaries to train, gain jobs, and rest. It is mostly decentralized with each individual guild making up it’s own rules on how to conduct business. Almost every major town is going to have one guildhall somewhere in the town.
Thieves’ Guild: The Thieves’ Guild is a shadowy organization that many claim doesn’t even exist. Little is known about this organization except that specialize in thievery and spying. Many claim that there are contacts for this guild in every city and town and that beggars serve as it’s eyes.
Assassins’ Guild: The Assassins’ Guild is a shadowy organization, though many know if it’s existence. They are assassin’s for hire, willing to kill anyone that is requested of them, for a fee of course. Missions are set up through contacts, never directly. It is said every major city has a hall where they meet, though exactly where is unknown to outsiders. While technically illegal, there has been no major effort to subdue it as even many governments use their services.
Trade Guilds: Trade guilds are various organizations that focus on the crafting, buying, and selling of goods. While all professions have some small guild, each country also has a government trade guild that works for the preservation of a balance of trade in favor of their own country.
Temples: Temples are organizations dedicated to the service of one of the several deities in the world’s pantheon. Each town usually as at least one small temple, though larger towns also have temple districts with a temple for each deity. It is said there are also shrines located to the deities in various areas of the world where, for a quest or two, one can gain rare artifacts and abilities.
Armies: Each country has armies for people to join. Each major town has stations where one can join, though one can also sign up for service at various forts around the world.
Warrior’s Guild: The Warrior’s Guild is a guild that mainly serves the role of being a place for mercenaries to train, gain jobs, and rest. It is mostly decentralized with each individual guild making up it’s own rules on how to conduct business. Almost every major town is going to have one guildhall somewhere in the town.
Thieves’ Guild: The Thieves’ Guild is a shadowy organization that many claim doesn’t even exist. Little is known about this organization except that specialize in thievery and spying. Many claim that there are contacts for this guild in every city and town and that beggars serve as it’s eyes.
Assassins’ Guild: The Assassins’ Guild is a shadowy organization, though many know if it’s existence. They are assassin’s for hire, willing to kill anyone that is requested of them, for a fee of course. Missions are set up through contacts, never directly. It is said every major city has a hall where they meet, though exactly where is unknown to outsiders. While technically illegal, there has been no major effort to subdue it as even many governments use their services.
Trade Guilds: Trade guilds are various organizations that focus on the crafting, buying, and selling of goods. While all professions have some small guild, each country also has a government trade guild that works for the preservation of a balance of trade in favor of their own country.
Temples: Temples are organizations dedicated to the service of one of the several deities in the world’s pantheon. Each town usually as at least one small temple, though larger towns also have temple districts with a temple for each deity. It is said there are also shrines located to the deities in various areas of the world where, for a quest or two, one can gain rare artifacts and abilities.
Armies: Each country has armies for people to join. Each major town has stations where one can join, though one can also sign up for service at various forts around the world.