Post by Solum on Jan 24, 2009 23:31:17 GMT -5
Basics:
Name:
Level:
Race:
Gender:
Age:
Height:
Weight:
Birthsigns:
Details:
Description:
Personality:
History:
Equipment:
Organizations:
Stats:
Health: How much damage you can take till you die.
Magica: How much magica you can use.
Strength: Determines how much you can carry.
Stamina: Determines how much you can handle until fatigued.
Intelligence: Determines how fast your magica generates as well as the complexity of the spells you can learn.
Agility: Determines how fast you can move.
Personality: Determines ability to successfully talk your way out of a situation and people's ability to like you.
Luck: Has a role in everything you do.
*When making your character, know that all stats start at 50 and are only increased through bonuses (such as Birthsigns, enchanted objects, an race bonuses) and leveling up. Therefore, do not try anything funny by adjusting stats you have no right to adjust.
Class:
Class Name:
Class Specialization: Magic, Combat, Stealth, or a combination of them.
Class Skills:
*When creating your class, you choose 7 of the thirty different skills available to you. These skills are considered your main skills and start of at the Apprentice level (lv 25) without bonuses due to race or birthsign. It is by raising these skills that you raise your level (see Rules: Experience for more information). These are also the only skills you will be allowed to raise beyond the Apprentice level. So choose wisely.
All other skills are considered minor skills, and if you wish you may keep track of them as a separate classification. They cannot, however, be raised past the apprentice level UNLESS you request to change your class. This, however, will reset skills, and any major skill not carried over to the new class will revert to lv. 25.
Name:
Level:
Race:
Gender:
Age:
Height:
Weight:
Birthsigns:
Details:
Description:
Personality:
History:
Equipment:
Organizations:
Stats:
Health: How much damage you can take till you die.
Magica: How much magica you can use.
Strength: Determines how much you can carry.
Stamina: Determines how much you can handle until fatigued.
Intelligence: Determines how fast your magica generates as well as the complexity of the spells you can learn.
Agility: Determines how fast you can move.
Personality: Determines ability to successfully talk your way out of a situation and people's ability to like you.
Luck: Has a role in everything you do.
*When making your character, know that all stats start at 50 and are only increased through bonuses (such as Birthsigns, enchanted objects, an race bonuses) and leveling up. Therefore, do not try anything funny by adjusting stats you have no right to adjust.
Class:
Class Name:
Class Specialization: Magic, Combat, Stealth, or a combination of them.
Class Skills:
*When creating your class, you choose 7 of the thirty different skills available to you. These skills are considered your main skills and start of at the Apprentice level (lv 25) without bonuses due to race or birthsign. It is by raising these skills that you raise your level (see Rules: Experience for more information). These are also the only skills you will be allowed to raise beyond the Apprentice level. So choose wisely.
All other skills are considered minor skills, and if you wish you may keep track of them as a separate classification. They cannot, however, be raised past the apprentice level UNLESS you request to change your class. This, however, will reset skills, and any major skill not carried over to the new class will revert to lv. 25.