Post by Shadow blade on Jan 28, 2009 22:15:24 GMT -5
Basics:
Name: Valgoth
Level: 1
Race: Abatar
Gender: Male
Height: 6’
Weight: 170
Birthsigns: The Thief (December)
Deity: none
Details:
Description: Valgoth has a somewhat lighter tone in skin. He has brown eyes and cropped black hair. He has the body frame of an assassin. Quick and agile, but somewhat fragile. (Like all other assassins) He wears a white assassins robe, with black leather under it, for his armor. He wears his daggers on his front, the dagger handles can be seen sticking out of his robe. His left ring finger is cut off. He is somewhat muscular.
Personality: Valgoth is a man of few words. He only speaks when necessary or when he speaks to a friend. He has an extremely strong will. He is very hard to convert alignments due to this. If he had a deity to worship nothing could hardly make him switch deities, unless of course it betrayed him. In battle he never rushes into battle, he tends to sneak up on his enemies and kill with one blow. When this fails he resorts to thievery tactics, watching fore openings and weaknesses then striking quickly. He also favors counter attacks to destroy his enemies.
Alignment: Neutral
History: Valgoth was born in a merchant family in the Abitar kingdom. His family was very successful in business. He had no siblings, but he had both a mom and dad. His house was close to the coast, so they mostly did business with seafood and goods from other countries. Even though Valgoth was an only chilled he was never spoiled. He always had to get what he wanted himself.
He never went to school growing up. His parents were too busy with the market to really care. As he grew older he joined a small thieves gang in town. This was his main money resource. He learned the arts of stealing and stealth, through this gang. Valgoth noticed that he had a talent in the arts of stealth. He quickly became the leader of the gang, due to his talents. (And also the fact that he knew some alteration magic from one of his family members.) He ended up gaining a small fortune, so he saved it all until the day he was going to leave his hometown.
As Valgoth reached adulthood his gang dissolved, and they went there separate ways. He used the money to buy some black, customized, leather armor. It was perfectly fitted to his body, for superb movement ability. He also bought his white robe and weapons. He set out to go and do as he pleased. Raiding bandit camps and stealing money and other things that was valuable. He learned the Dark arts of assassinations by killing bandits. He has no deity to worship, though he is searching for one that suits him. He also belongs to no organization, though he has been searching for an assassins guild or something but has had no luck in finding one. He always thought “Maybe I’m just to hard to find.” Of course he knew this was probably untrue. He now wonders the regions looking for something to belong to. He has begun to kill civilians that he hated every now and then to stay in practice. His stealing ways have not stopped either.
Equipment: Full Customized Leather armor. (Black colored assassin styled armor) White over robe (It fits tightly around his body to prevent sever movement penalties) with a longer hood. (Making it impossible to identify the face, unless directly in the front) A Bronze bow and arrows, two Bronze daggers, a steel hidden blade, and lock picks.
Organizations: None
Stats:
Health: 50 (+0)
(How much damage you can take till you die.)
Magica: 50 (+0)
(How much magica you can use.)
Strength: 50 (+0)
(Determines how much you can carry.)
Stamina: 50 (+0)
(Determines how much you can handle until fatigued.)
Intelligence: 50 (+0)
(Determines how fast your magica generates as well as the complexity of the spells you can learn.)
Agility: 50 (+5)
(Determines how fast you can move.)
Personality: 50 (+0)
(Determines ability to successfully talk your way out of a situation and people's ability to like you.)
Luck: 50 (+0)
(Has a role in everything you do.)
Class:
Class Name: White Assassin
Class Specialization: Stealth
Class Skills:
1) Alteration: (lvl. 25) Alteration magic focuses on the physical manipulation of the environment around you. It is here that one learns to open locks without lockpicks, harden their bodies for defense, walk on water, and even breath under water, among other things. Elemental magic is under the jurisdiction of Intelligence.
2) Sneak: (Lvl. 25)+15 Sneak is the art of stealth, passing by enemies and others quietly and unnoticed. It is this skill that allow thieves to steal unnoticed and pickpockets. Sneak is under the jurisdiction of Agility.
3) Lock picking: (Lvl. 25)+5 Lockpicking is the art of bypassing security through the picking of locks. Lockpicking is under the jurisdiction of Agility.
4) Light Armor: (Lvl. 25)+5 Light armor provides for a light amount of protection without a massive cost in speed. Fur, leather, chainmail, mithril, and glass are considered light. Light armor is under the jurisdiction of Agility.
5) Bow: (Lvl. 25) Bows provide for long range weaponry with speed and precision. They may not be the most powerful of weapons, but a well placed shot on a target removes the need to fight at all. Bow is under the jurisdiction of Agility.
6) Short Blade: (Lvl. 25) Short blades are blades such as daggers that are small and able to be hidden. Short blade is under the jurisdiction of Agility.
7) Acrobatics: (Lvl. 25) Acrobatics is the art of maneuvering. It is this skill that allows for the bending of the body, jumping high, and balancing on thin surfaces. Acrobatics is under the jurisdiction of Agility.
(All other skills are lvl 5)
Spells:
1) Mysticism: Temporarily gain 50 magica and +5 to Practical magic. Can be used once per thread.
2) Open Easy Lock: Open simple locks on doors, chests, ect.
3) Weak Shield: Hardens the flesh to provide as armor. Makes the users skin as strong as leather.
Name: Valgoth
Level: 1
Race: Abatar
Gender: Male
Height: 6’
Weight: 170
Birthsigns: The Thief (December)
Deity: none
Details:
Description: Valgoth has a somewhat lighter tone in skin. He has brown eyes and cropped black hair. He has the body frame of an assassin. Quick and agile, but somewhat fragile. (Like all other assassins) He wears a white assassins robe, with black leather under it, for his armor. He wears his daggers on his front, the dagger handles can be seen sticking out of his robe. His left ring finger is cut off. He is somewhat muscular.
Personality: Valgoth is a man of few words. He only speaks when necessary or when he speaks to a friend. He has an extremely strong will. He is very hard to convert alignments due to this. If he had a deity to worship nothing could hardly make him switch deities, unless of course it betrayed him. In battle he never rushes into battle, he tends to sneak up on his enemies and kill with one blow. When this fails he resorts to thievery tactics, watching fore openings and weaknesses then striking quickly. He also favors counter attacks to destroy his enemies.
Alignment: Neutral
History: Valgoth was born in a merchant family in the Abitar kingdom. His family was very successful in business. He had no siblings, but he had both a mom and dad. His house was close to the coast, so they mostly did business with seafood and goods from other countries. Even though Valgoth was an only chilled he was never spoiled. He always had to get what he wanted himself.
He never went to school growing up. His parents were too busy with the market to really care. As he grew older he joined a small thieves gang in town. This was his main money resource. He learned the arts of stealing and stealth, through this gang. Valgoth noticed that he had a talent in the arts of stealth. He quickly became the leader of the gang, due to his talents. (And also the fact that he knew some alteration magic from one of his family members.) He ended up gaining a small fortune, so he saved it all until the day he was going to leave his hometown.
As Valgoth reached adulthood his gang dissolved, and they went there separate ways. He used the money to buy some black, customized, leather armor. It was perfectly fitted to his body, for superb movement ability. He also bought his white robe and weapons. He set out to go and do as he pleased. Raiding bandit camps and stealing money and other things that was valuable. He learned the Dark arts of assassinations by killing bandits. He has no deity to worship, though he is searching for one that suits him. He also belongs to no organization, though he has been searching for an assassins guild or something but has had no luck in finding one. He always thought “Maybe I’m just to hard to find.” Of course he knew this was probably untrue. He now wonders the regions looking for something to belong to. He has begun to kill civilians that he hated every now and then to stay in practice. His stealing ways have not stopped either.
Equipment: Full Customized Leather armor. (Black colored assassin styled armor) White over robe (It fits tightly around his body to prevent sever movement penalties) with a longer hood. (Making it impossible to identify the face, unless directly in the front) A Bronze bow and arrows, two Bronze daggers, a steel hidden blade, and lock picks.
Organizations: None
Stats:
Health: 50 (+0)
(How much damage you can take till you die.)
Magica: 50 (+0)
(How much magica you can use.)
Strength: 50 (+0)
(Determines how much you can carry.)
Stamina: 50 (+0)
(Determines how much you can handle until fatigued.)
Intelligence: 50 (+0)
(Determines how fast your magica generates as well as the complexity of the spells you can learn.)
Agility: 50 (+5)
(Determines how fast you can move.)
Personality: 50 (+0)
(Determines ability to successfully talk your way out of a situation and people's ability to like you.)
Luck: 50 (+0)
(Has a role in everything you do.)
Class:
Class Name: White Assassin
Class Specialization: Stealth
Class Skills:
1) Alteration: (lvl. 25) Alteration magic focuses on the physical manipulation of the environment around you. It is here that one learns to open locks without lockpicks, harden their bodies for defense, walk on water, and even breath under water, among other things. Elemental magic is under the jurisdiction of Intelligence.
2) Sneak: (Lvl. 25)+15 Sneak is the art of stealth, passing by enemies and others quietly and unnoticed. It is this skill that allow thieves to steal unnoticed and pickpockets. Sneak is under the jurisdiction of Agility.
3) Lock picking: (Lvl. 25)+5 Lockpicking is the art of bypassing security through the picking of locks. Lockpicking is under the jurisdiction of Agility.
4) Light Armor: (Lvl. 25)+5 Light armor provides for a light amount of protection without a massive cost in speed. Fur, leather, chainmail, mithril, and glass are considered light. Light armor is under the jurisdiction of Agility.
5) Bow: (Lvl. 25) Bows provide for long range weaponry with speed and precision. They may not be the most powerful of weapons, but a well placed shot on a target removes the need to fight at all. Bow is under the jurisdiction of Agility.
6) Short Blade: (Lvl. 25) Short blades are blades such as daggers that are small and able to be hidden. Short blade is under the jurisdiction of Agility.
7) Acrobatics: (Lvl. 25) Acrobatics is the art of maneuvering. It is this skill that allows for the bending of the body, jumping high, and balancing on thin surfaces. Acrobatics is under the jurisdiction of Agility.
(All other skills are lvl 5)
Spells:
1) Mysticism: Temporarily gain 50 magica and +5 to Practical magic. Can be used once per thread.
2) Open Easy Lock: Open simple locks on doors, chests, ect.
3) Weak Shield: Hardens the flesh to provide as armor. Makes the users skin as strong as leather.